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Fond sonore

Ismaël

Le son permet de donner une identité sonore au jeu et favoriser l’immersion du joueur.

  1. load.js
    const MP3 = [
    "tough zombeat",
    "wooosh",
    "off",
    ]
  2. game.js
    scene("game", () => {
    const tiles = { ...TILE_CONFIG, ...LEVELS[CURRENT_LEVEL].tiles }
    const config = { ...LEVEL_CONFIG, ...LEVELS[CURRENT_LEVEL].config, ...{tiles:tiles}}
    const map = LEVELS[CURRENT_LEVEL].map.split('\n')
    const level = addLevel(map, config)
    const utility = add([
    music(config),
    multiplayerCamera(),
    ])
    setGravity(config.gravity)
    setBackground(config.backgroundColor)
    on('jump', 'player', () => play('wooosh'))
    on('drop', 'player', () => play('off'))
    on('respawn', 'player', (obj) => obj.play('idle'))
    on('sleep', 'player', (obj) => obj.play('sleep'))
    on('awake', 'player', (obj) => obj.play('idle'))
    on('jump', 'player', (obj) => obj.play('jump', { speed: 4, onEnd: () => obj.play('idle') }))
    on('drop', 'player', (obj) => obj.play('worry'))
    }
  3. config.js
    level not found