Personnage qui patrouille
Charger une image
Section intitulée « Charger une image »load.js const PNG = ['ghosty','grass',];Charger un son
Section intitulée « Charger un son »load.js const MP3 = ['hit','wooosh','off',];Déclarer un objet
Section intitulée « Déclarer un objet »config.js const TILE_CONFIG = {// fantôme hostileU: () => [sprite('ghosty'),area({ collisionIgnore: ['patrol'] }),anchor('center'),body({stickToPlatform: false,}),patroling(),falling(),danger({ tag: 'player' }),respawn(),color('ff9696'),alive(),opacity(),scale(),health(1),pos(32, 32),'patrol',],// fantôme passifu: () => [sprite('ghosty'),area({ collisionIgnore: ['patrol'] }),anchor('center'),body({stickToPlatform: false,}),patroling(),falling(),respawn(),alive(),opacity(),scale(),health(1),pos(32, 32),'patrol',],// stopperx: () => [rect(60, 60),pos(0, 2),opacity(0),area({ isSensor: true }),'stopper',],// player'#': () => [sprite('bean'),platformerController(),jumpController(),sleep(),alive(),opacity(),scale(),health(1, 4),area(),body(),respawn(),falling(),rotate(),pos(0, -20),anchor('center'),'player',],// block'=': () => [sprite('grass-tileset'),offscreen({ hide: true }),tile({ isObstacle: true }),autoTiling(),area(),body({ isStatic: true }),],};Placer les objets
Section intitulée « Placer les objets »level.js const LEVELS = [{map: `===x U u U x=======#=====`,},]Lancer une animation
Section intitulée « Lancer une animation »game.js function events() {return {add() {on('hurt', 'alive', (obj) => colorShiftFx(obj, { color: 'ff9b9b' }))on('hurt', 'alive', () => play('hit'))on('hurt', 'player', (obj) => obj.play('worry', { speed: 2, onEnd: () => obj.play('idle') }))// personnageson('respawn', 'alive', (obj) => (obj.flipY = false));on('hurt', 'alive', (obj) => {play('hit');colorShiftFx(obj, { color: 'ff9b9b' });});on('death', 'alive', (obj) => {obj.flipY = true;wait(0.2, () => {if (!obj.isAlive) {obj.hidden = true;obj.collisionIgnore = ['*'];obj.isStatic = true;}});});// joueuron('respawn', 'player', (obj) => obj.play('idle'));on('sleep', 'player', (obj) => obj.play('sleep'));on('awake', 'player', (obj) => obj.play('idle'));on('jump', 'player', (obj) => {play('wooosh');obj.play('jump', {speed: 4,onEnd: () => obj.play('idle'),});});on('drop', 'player', (obj) => {play('off');obj.play('worry');});on('hurt', 'player', (obj) => {obj.play('worry', {speed: 2,onEnd: () => obj.play('idle'),});});},};}
Paramètres
Section intitulée « Paramètres »exampleconfig.js
body( { mass : 2 } ),patroling()
exampleconfig.js
patroling({ speed: 60, direction: -1, uTrunDelay: 0.5, startDelay: 0.5, tag: 'stopper'}),danger()
exampleconfig.js
danger({ damage: 1, collisions: ['top', 'left', 'bot', 'right'], ongoing: false, tag: '*', on: true}),