Messages
Yanis & Sullivan
Affiche des messages à l’adresse du joueur
Charger une image
Section intitulée « Charger une image »load.js const PNG = ["paper","grass",]Charger un son
Section intitulée « Charger un son »load.js const MP3 = ["bloup","wooosh","off",]Déclarer un objet
Section intitulée « Déclarer un objet »config.js const TILE_CONFIG = {"!": () => [ // textsprite("paper"),message(),anchor("bot"),offscreen({ hide: true }),z(-1),],"#": () => [ // player 1sprite("bean"),platformerController(),jumpController(),sleep(),alive(),opacity(),scale(),health(1, 4),area(),body(),respawn(),falling(),rotate(),pos(0, -20),anchor("center"),],"=": () => [ // blocksprite("grass"),area({ collisionIgnore: ["agent"] }),body({ isStatic: true }),anchor("bot"),offscreen({ hide: true }),tile({ isObstacle: true }),],}Modifier la scène
Section intitulée « Modifier la scène »game.js scene("game", () => {const tiles = { ...TILE_CONFIG, ...LEVELS[CURRENT_LEVEL].tiles }const config = { ...LEVEL_CONFIG, ...LEVELS[CURRENT_LEVEL].config, ...{tiles:tiles}}const map = LEVELS[CURRENT_LEVEL].map.split('\n')const level = addLevel(map, config)const utility = add([setMessage(config),multiplayerCamera(),])setGravity(config.gravity)setBackground(config.backgroundColor)on('jump', 'player', () => play('wooosh'))on('drop', 'player', () => play('off'))on('respawn', 'player', (obj) => obj.play('idle'))on('sleep', 'player', (obj) => obj.play('sleep'))on('awake', 'player', (obj) => obj.play('idle'))on('jump', 'player', (obj) => obj.play('jump', { speed: 4, onEnd: () => obj.play('idle') }))on('drop', 'player', (obj) => obj.play('worry'))}Lancer une animation
Section intitulée « Lancer une animation »game.js scene("game", () => {const tiles = { ...TILE_CONFIG, ...LEVELS[CURRENT_LEVEL].tiles }const config = { ...LEVEL_CONFIG, ...LEVELS[CURRENT_LEVEL].config, ...{tiles:tiles}}const map = LEVELS[CURRENT_LEVEL].map.split('\n')const level = addLevel(map, config)const utility = add([multiplayerCamera(),])setGravity(config.gravity)setBackground(config.backgroundColor)on('show message', 'message', () => play('bloup'))on('jump', 'player', () => play('wooosh'))on('drop', 'player', () => play('off'))on('respawn', 'player', (obj) => obj.play('idle'))on('sleep', 'player', (obj) => obj.play('sleep'))on('awake', 'player', (obj) => obj.play('idle'))on('jump', 'player', (obj) => obj.play('jump', { speed: 4, onEnd: () => obj.play('idle') }))on('drop', 'player', (obj) => obj.play('worry'))}Placer les objets
Section intitulée « Placer les objets »level.js const LEVELS = [{map: `# ! !==============`,},]Rédiger les messages
Section intitulée « Rédiger les messages »level.js const LEVELS = [{map: `# ! !==============`,config:{messages:["oh hi,","oh bye!",],},},];
Paramètres
Section intitulée « Paramètres »message()
exampleconfig.js
message({ defaultText: "!", size: 60, margin: vec2(0, -100), showDistance: 60, tag: "player", showAnimDuration: 0.2, hideAnimDuration: 0.2, rotationAnimAmp: 20, rotationAnimCount: 3}),