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platformerController

Permet à un objet d'être controllé par un joueur

requirealive()body()
triggers on self"jump""double jump""sleep""awake"
parameters
ParameterDefault ValueTypeDescription
jumpKeystring"up"
leftKeystring"left"
rightKeystring"right"
downKeystring"down"
jumpForcenumber1000
moveSpeednumber480
glideDelaynumber0.1
airjumpForcenumber800
doubleJumpnumber0
sleepDelaynumber2
example
platformerController({
jumpKey: "up",
leftKey: "left",
rightKey: "right",
downKey: "down",
jumpForce: 1000,
moveSpeed: 480,
glideDelay: 0.1,
airjumpForce: 800,
doubleJump: 0,
sleepDelay: 2
}),