Bloc collant
Dragon Coder
Charger une image
Section intitulée « Charger une image »load.js const PNG = ["sticky","grass",]Charger un son
Section intitulée « Charger un son »load.js const MP3 = ["stickin","stickout","wooosh","off",]Déclarer un objet
Section intitulée « Déclarer un objet »config.js const TILE_CONFIG = {"/": () => [ // bloc qui glissesprite("sticky"),area(),body({ isStatic: true }),anchor("bot"),offscreen({ hide: true }),{ moveReduction: 3, jumpReduction: 0.5 },],"#": () => [ // player 1sprite("bean"),platformerController(),jumpController(),sleep(),alive(),opacity(),scale(),health(1, 4),area(),body(),respawn(),falling(),rotate(),pos(0, -20),anchor("center"),],"=": () => [ // blocksprite("grass"),area({ collisionIgnore: ["agent"] }),body({ isStatic: true }),anchor("bot"),offscreen({ hide: true }),tile({ isObstacle: true }),],}Lancer une animation
Section intitulée « Lancer une animation »game.js scene("game", () => {const tiles = { ...TILE_CONFIG, ...LEVELS[CURRENT_LEVEL].tiles }const config = { ...LEVEL_CONFIG, ...LEVELS[CURRENT_LEVEL].config, ...{tiles:tiles}}const map = LEVELS[CURRENT_LEVEL].map.split('\n')const level = addLevel(map, config)const utility = add([multiplayerCamera(),])setGravity(config.gravity)setBackground(config.backgroundColor)on('slowing start', 'player', (obj) => obj.play('worry'))on('slowing stop', 'player', (obj) => obj.play('idle'))on('slowing start', 'player', () => play('stickin'))on('slowing stop', 'player', () => play('stickout'))on('slowing start', 'player', (obj) => splashFX(obj.pos.add(0,20),{color:"d2febc"}))on('slowing stop', 'player', (obj) => splashFX(obj.pos.add(0,20),{color:"d2febc"}))on('jump', 'player', () => play('wooosh'))on('drop', 'player', () => play('off'))on('respawn', 'player', (obj) => obj.play('idle'))on('sleep', 'player', (obj) => obj.play('sleep'))on('awake', 'player', (obj) => obj.play('idle'))on('jump', 'player', (obj) => obj.play('jump', { speed: 4, onEnd: () => obj.play('idle') }))on('drop', 'player', (obj) => obj.play('worry'))}Placer les objets
Section intitulée « Placer les objets »level.js const LEVELS = [{map: `===# /=/===== //////`,},]