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jumpController

Permet à un objet d'être controllé par un joueur

requirealive()body()
triggers on self"moved""jump"
parameters
ParameterDefault ValueTypeDescription
jumpKeyarray['up', 'space']
keyPressToJumpbooleantrue
mousePressToJumpbooleanfalse
wheelRollToJumpbooleanfalse
jumpForcenumber1000
airjumpForcenumber800
doubleJumpnumber0
rollJumpDelaynumber0.2
example
jumpController({
jumpKey: ['up', 'space'],
keyPressToJump: true,
mousePressToJump: false,
wheelRollToJump: false,
jumpForce: 1000,
airjumpForce: 800,
doubleJump: 0,
rollJumpDelay: 0.2
}),