Inverser la gravité
Léomyl
Modifier un symbole
Section intitulée « Modifier un symbole »config.js // player'#': () => [gravitySwitchController(),spriteFacing({facingX:false}),"gravity",sprite('bean'),platformerController(),jumpController(),sleep(),alive(),opacity(),scale(),health(1, 4),area(),body(),respawn(),falling(),rotate(),pos(0, -20),anchor('center'),'player',],Lancer une animation
Section intitulée « Lancer une animation »events.js function events() {return {add() {// gravitéon('reverse gravity', 'player', (obj) => {obj.play('jump', {speed: 4,onEnd: () => obj.play('idle'),});play('wooosh');});// personnageson('respawn', 'alive', (obj) => (obj.flipY = false));on('hurt', 'alive', (obj) => {play('hit');colorShiftFx(obj, { color: 'ff9b9b' });});on('death', 'alive', (obj) => {obj.flipY = true;wait(0.2, () => {if (!obj.isAlive) {obj.hidden = true;obj.collisionIgnore = ['*'];obj.isStatic = true;}});});// joueuron('respawn', 'player', (obj) => obj.play('idle'));on('sleep', 'player', (obj) => obj.play('sleep'));on('awake', 'player', (obj) => obj.play('idle'));on('jump', 'player', (obj) => {play('wooosh');obj.play('jump', {speed: 4,onEnd: () => obj.play('idle'),});});on('drop', 'player', (obj) => {play('off');obj.play('worry');});on('hurt', 'player', (obj) => {obj.play('worry', {speed: 2,onEnd: () => obj.play('idle'),});});},};}
Paramètres
Section intitulée « Paramètres »platformerController()
exampleconfig.js
platformerController({ leftKey: 'left', rightKey: 'right', moveSpeed: 480, glideDelay: 0.1, moveReductionDelay: 0.1}),