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throwItem

triggers on self"impact"
parameters
ParameterDefault ValueTypeDescription
speednumber800
posvec2vec2(0, 0)
spritestring'bullet'
widthunknownnull
bulletTagunknownnull
impactTagstring'body'
dangerParamobject{}
bounceParamobject{}
startDistancenumber80
gravityScalenumber1
destroyOnImpactbooleanfalse
bouncinessnumber1
frictionnumber0
aimAnglenumber40
typestring'item'
example
throwItem({
speed: 800,
pos: vec2(0, 0),
sprite: 'bullet',
width: "null",
bulletTag: "null",
impactTag: 'body',
dangerParam: {},
bounceParam: {},
startDistance: 80,
gravityScale: 1,
destroyOnImpact: false,
bounciness: 1,
friction: 0,
aimAngle: 40,
type: 'item'
}),