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swordController

triggers on self"moved""on guard"
parameters
ParameterDefault ValueTypeDescription
shootKeystring"space"
keyPressToShootbooleantrue
mousePressToShootbooleantrue
sequenceBreakDelaynumber0.2
delaynumber0.1
postureBreakbooleantrue
postureBreakDelaynumber0.2
moveSequencearray[]
onJumpMoveSequencearray[]
example
swordController({
shootKey: "space",
keyPressToShoot: true,
mousePressToShoot: true,
sequenceBreakDelay: 0.2,
delay: 0.1,
postureBreak: true,
postureBreakDelay: 0.2,
moveSequence: [],
onJumpMoveSequence: []
}),