Aller au contenu

Ajouter une tuile

Fanny
config.js
const TILE_CONFIG = {
// player
'#': () => [
sprite('bean'),
platformerController(),
jumpController(),
sleep(),
alive(),
opacity(),
scale(),
health(1, 4),
area(),
body(),
respawn(),
falling(),
rotate(),
pos(0, -20),
anchor('center'),
'player',
],
// block
'=': () => [
sprite('grass-tileset'),
offscreen({ hide: true }),
tile({ isObstacle: true }),
autoTiling(),
area(),
body({ isStatic: true }),
],
};
level.js
const LEVELS = [
// niveau 0
{
map: `
#
===========
`,
tiles: {
// player
'#': () => [
sprite('bean'),
platformerController(),
jumpController(),
sleep(),
alive(),
opacity(),
scale(),
health(1, 4),
area(),
body(),
respawn(),
falling(),
rotate(),
pos(0, -20),
anchor('center'),
'player',
],
// block
'=': () => [
sprite('grass-tileset'),
offscreen({ hide: true }),
tile({ isObstacle: true }),
autoTiling(),
area(),
body({ isStatic: true }),
],
},
},
];